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Internship, Embedded Software Engineer, Audio Systems (Fall 2024)

What to Expect

Consider before submitting an application:  

This position is expected to start around August/September 2024 and continue through the entire Fall term (i.e. through December 2024) or into Spring 2025 if available. We ask for a minimum of 12 weeks, full-time and on-site, for most internships.

International Students: If your work authorization is through CPT, please consult your school on your ability to work 40 hours per week before applying. You must be able to work 40 hours per week on-site. Many students will be limited to part-time during the academic year.

The Internship Recruiting Team is driven by the passion to recognize and develop emerging talent. Our year-round program places the best students in positions where they will grow technically, professionally, and personally through their experience working closely with their Manager, Mentor, and team. We are dedicated to providing an experience that allows the intern to experience life at Tesla by including them in projects that are critical to their team’s success.

About the Team

Tesla's System Software team provides the foundation on which the in-vehicle user experience is built. We build the software platform (kernel, bootchain, drivers, and lower level userspace platform services) for our innovative Infotainment hardware. This includes high resolution touch displays, high definition audio, bluetooth/wifi/cellular connectivity, USB, cameras, all connected to high performance multi-core processors and GPUs. Our software is based on Linux, GNU toolchain, buildroot, and other open source projects, delivering the security, capability, and performance demanded by our user experience. As part of this team, you would be focused on the audio software subsystem and framework for existing and next generation infotainment products.
 

What You’ll Do

  • Develop drivers, middleware and interfaces to user-space applications for the audio subsystem
  • Drive architecture and execution for audio software systems and hardware with the hardware and DSP engineers
  • Use existing available hardware in innovative ways to solve problems
  • Integrate software components into a fully functional software system.
  • Write well structured, testable, efficient, and maintainable code
  • Build and deploy software tools, processes and metrics
  • Board bringup and hardware design validation

What You’ll Bring

  • Currently working towards a degree in engineering or a related field of study with a graduation date between 2024-2025
  • Experience in software and firmware development
  • Excellent C/C++ coding skills
  • Embedded Linux and/or Linux kernel experience is a huge plus
  • Experience with audio systems (ALSA, audio framework, audioflinger, audio drivers)
  • Experience with board or chip bringup