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Internship, 3D Modeling Texture Artist, UI Design (Fall 2024)

What to Expect

Consider before applying: This position is expected to start in person around Aug/Sep and continue through Dec/Jan. Internships are on-site for 40 hours a week for a minimum of 12 weeks. Please consider before submitting an application.

International Students: If your work authorization is through CPT, please consult your school before applying. You must be able to work 40 hours per week. Many students will be limited to part-time depending on their academic standing.

 

Internship Programs at Tesla

The Internship Recruiting Team is driven by the passion to recognize emerging talent. Our year-round program places the best students in positions that they will grow both technically and personally through their experience working closely with their Manager, Mentor, and team. We are dedicated to providing an experience that allows for the intern to experience life at Tesla by giving them ownership over projects that are critical to their team’s success.

 

About the Team

As a member of the in-vehicle Visualization Team, you will be responsible for the design and creation of digital assets and environments, as well as real-time and pre-rendered photorealistic automotive and product visualizations. Your work has the potential to be seen on a global scale, helping influence people and communities to accelerate the world’s transition to sustainable energy.   

What You’ll Do

  • Creation of realistic and fictitious virtual environments and assets
  • Optimization of assets and scenes for use in both real-time and pre-rendered environments
  • Ability to create good topology 3D models within pre-determined polygon count limits
  • Material generation and virtual material prototyping (PBR pipeline)
  • Environmental atmospheric and lighting setups, UV and texturing
  • Rendering high-quality, photorealistic vehicle and product content
  • Scanning (photogrammetry) of real-world, organic environments and assets

What You’ll Bring

  • Currently pursuing a relevant degree with a graduation date between 2024 - 2025
  • Strong portfolio displaying your amazing skills as a 3D generalist with special attention to vehicles and environments
  • Clean examples of artistic and technical knowledge
  • Previous experience in a video game company (Riot Games, Naughty Dog, EA, Epic, Rockstar etc.) a huge plus
  • Knowledge of PBR based workflows and software (e.g., Substance 3D)
  • Ability to understand color, visual compositions, and lighting
  • Strong knowledge of traditional DCC tools (e.g., Maya, 3ds Max, Blender, Zbrush, Photoshop)
  • Experience with photogrammetry and knowledge of processing software (e.g., Reality Capture) also a plus